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Demonstration Game (Running throughout the Convention) Title: All
the King's Men Type: Horse and Musket 54mm miniatures wargaming Players:
1-4 Description: Go to war as a true gentleman... with 54mm toy soldiers! Join All the Kings
Men Toy Soldiers as we demo our set of home rules for the horse and musket period, designed especially for 54mm toy soldiers.
This is not skirmish gaming! Everything is provided. Just bring your memory of what got you into wargaming in
the first place. Demos run all convention long. Max Four players per game. Children must be accompanied
by an adult. All the King's Men will be offering prize support as well.
All the King's Men is a new
vendor located in Atlanta. Our first release is a playset/wargame combination entitled "Washington's Victory". Its
classic toy soldier wargaming in the old school style, and includes metal casting, resin buildings, an original set of rules,
and all the game pieces you need to play. See more here: www.allthekingsmentoysoldiers.com Paint
and Take Melanie Carr will be located just inside the main room doing her Paint and Take
as in previous conventions. Her classes will operate throughout the convention.
Session One
1:00 pm through 4:00 pm
Title: Imperial Type: Boardgame GM: Mike Jones Number of Players: 2-6 Description: Imperial is a challenging
strategy game without any luck of cards or dice. 2 to 6 players take over the role of internationally operating financial
investors and control European diplomacy during imperial times. Playtime is about 2 hours. Sign-Ups: Keith
Altizer, Mike Conklin
Title: Classic BattleTech:
The God's Own... Type: Boardgame + Miniatures GM:
John Hurtt Players: 2 to 8 Description: Raiders are
stealing four experimental 200 ton battlemechs from the NAIS. Only a scratch force of mercenary battlemechs and security
troops have any hopes of stopping the raiders from escaping! Classic BattleTech (level 2 rules) utilizing the MechWarrior
miniatures and a huge 3D mapsheet. This scenario will last between 6 and 8 hours total. You should commit to playing
all sessions of the game (out of respect towards your fellow players). Additional Notes: Players
MUST know Classic BattleTech rules, but do not have to be expert players.
Title:
Battle of Ostrov Type: 15mm Command Decision
IV(simplified) WWII GM: Paul Robinson, Steve Morris, Vince Stella Players: 6-8 Description: Leningrad Front, July 1941- With the German
XLI Corps pushing toward Leningrad, the Russian First Mechanized Corps has been tasked with Stopping the advance. The
Germans have secured a bridgehead across a river near Ostrov with the 1st Panzer Division and with the 6th Panzer Division
rushing to exploit this, all is set for a major clash. Can the Russian 3rd Tank Division and 111th Rifle Division push
the German's back and save Leningrad? Come test your skills in this combined arms clash on beautiful sculpted terrain. Sign-Ups: Jeff Baumal, Frank Scarci, Mike Dubose
Title: War at Sea (Axis and Allies Miniatures) Type: Naval Miniatures GM: Steven Gilchrist Players: 2 to 6 Description:
This game will be battle at sea. Players will have 100 point fleets to slug it out. GM will provide ships,
ship cards, etc. Players who have their own ships are welcome to use them.
Title: Battle
of the Adriatic Barrage- 1917 Type: Naval Miniatures (General Quarters
2- Great War) GM: Martin Sauls Players: Up
to 6 Description: The Austrians and the Italians mix it up in the Adriatic Sea
Title: Starcraft: The Boardgame Type:
Boardgame GM: John Reed Players: 2 to 6 Descriptions:
Three powerful alien races battle for control of the galaxy. Whether you choose to lead the versatile Terran, mysterious
Protoss, or voracious Zerg, in StarCraft: The Board Game you'll command an army like no other in the universe!
An exciting card-driven combat system allows players to modify and upgrade their faction with a wealth of powerful technologies.
Players can unleash a Zergling rush, use powerful Protoss shields to halt an enemy invasion, or even send cloaked Ghosts out
to guide nuclear missiles to their target. This is a two session game.
Session Two 5:00 pm though 8:00 pm
Title: Die Macher Type:
Boardgame GM: Mike Jones Number of Players:
2-4 Description: Die Macher is a game about seven sequential political races
in different regions of Germany. Players are in charge of of national political parties, and must manage limited
recources to help their party to victory. The winning party will have the most victory points after all the regional
elections. This game will run into Session Three.
Title: The Civilization Trilogy, Part One (Maharaja) Type: Boardgame GM: Chip Coffey Number of Players: 3-5 Description: The
Civilization Trilogy will feature three games based upon Britannia. A trophy will be provided
to the gamer with the best overall score for all three sessions and does require attendance for all three sessions.
The first game is Maharaja, which reflects the migration of peoples into and out of the Indian Subcontinent
from the Aryan invasions of 1500 BC to the establishment of the British Raj in the mid 1800s. This game will run for
two sessions. Sign-Ups: Keith Altizer, Mike Conklin
Title:
The Battle of Braddock Down Type: Miniatures 25-28mm GM:
Bob Moon Rules: Fire & Fury, modified for ECW Players: 6-10 Description: January 19, 1643. During the English Civil War, as the British Isles tore itself
apart and rival armies attempted to outmaneuver each other, counties were rapidly split asunder in allegiances to King or
Parliament. The situation in Cornwall was just as dividedas contested by the rivals, Sir Ralph Hopton and Colonel-General
Henry Ruthin. It was stabilized considerably by the outcome of this battle (also known as "First Lostwithiel").
Children under 18 allowed with a playing adult. MVP prize will be awarded. This is a two session game. Sign-Ups:
Pat Condray
Title: Formula de Type: Boardgame GM: Kellum Sowers Players: 2 to 10 Description: Race
the road track at Daytona in your Formula 1 racer as you compete with 9 other racers to take the checkered flag.
Title: War at Sea (Axis and Allies Miniatures) Type: Naval Miniatures GM: Steven
Gilchrist Players: 2 to 6 Description: This game will be battle at
sea. Players will have fleets to battle off Guadalcanal. The Allies will attempt to intercept Japanese transports
that are well escorted.
Title: Jutland- Clash
of the Battle Cruisers (May 1916- The North Sea) Type: 1/2400 Naval
Miniatures GHQ Great War Micronauts GMs: Bill
Moreno, Paul Robinson, and Vince Stella Players: 6 Description: Beatty
and Hipper's Battle Cruiser Fleets fight it out early at the Battle of Jutland. Come and join the action as we engage
in naval combat WWI style using beautiful GHQ Micronauts and GHQ's yet to be published Great War Micronauts the Game fast
play naval rules. Sign-Ups: Jeff Baumal, Dean Kay, Mike Dubose, Chaz Amrhein, Edgar Pabon
Title: Ipsus - 301BC Type: Miniatures
15mm (Clash II) GM: Martin Sauls Players: Up to
8 Players - six optimal Description: Battle of the Six Kings. The final chance for
one Diadochi to rule them all. Antigonus, Demetrius and Pyrrhus versus Lysimachus, Antiochus, and Seleucus. Some
experience helpful. Sign-Ups: Bill Ballinger
Title: The
last Night on Earth Type: Boardgame GM: Doug
Hawes Description: The Last Night on Earth: The Zombie Game is a survival
horror game that pits small-town heroes against a limitless horde of zombies (players can play on the heroes team or as zombies).
A modular board randomly determines the layout of the town at the start of each game and there are several scenarios to play,
adding lots of replayability. Fast paced game play with easy to learn rules allows players to jump right into the action,
while strategic depth and strong cooperative play keeps the game interesting. Sign-Up: Alex Jones
Session Three 9:00 pm through 12:00 am
Title: Run for Your Life Candyman! Type: Boardgame GM: J. Neil Edge Number of Players: 3-6
(Can be run multiple times in one session) Description: On the surface this is a riotous take
on a classic children's board game. Lying just barely under the surface however, its every gingerbread man for himself
in a mad dash for the border. And if you have to snap a few ginger limbs to save yourself, well... thats the way the
cookie crumbles.
Brutal and chaotic. Mean-spirited and a whole lot of fun. In an effort to escape the
land, things get ugly. Knowing full well that only ONE of you will ever get by The Twins who guard the border,
you will do anything to make sure that cookie is you. And so, this is a no-holds-barred gingerbread smack down.
This game is for everyone and always generates a ton of laughs.
This is a sponsored game and prizes will
be provided by the publisher Smirk & Dagger.
Title:
40K Bike Race Type: GW Bikes provided or bring your own GM:
Joe Caso Number of Players: 4+ (The more the bloodier) Description:
Three laps aroung the track or the last (wo)man standing, whichever comes first. Do you want to complete the
3 laps first or be the last one on the track? make your choice, then pick a fast but lightly armored bike, a normal
bike, or a slow brutish bike. Sign-Ups: Tyler Dobson, Anthony Myers
Title:
Showdown in the Shogun's Disco Type: RPG,
Hero System 5th Edition (Disco Era) GM: Chris Forester Players: 6 Description: WARNING: This game is rated T for Teen. May contain violent content,
mild or strong language, and/or suggestive themes. The year is 1974. Hudson City is in the midst of disco
music and the rise of quick money schemes. Drugs, pimping, exploitation, and neon lights rule the lives of the middle
class. At the center of the immoral empire is the man called For'shore, the Shogun of Hudson City. Finally
tired of the heroes punking him, For'shore makes a final strike on his enemies. Familys and friends, hos and
bros are all killed. It is now time for the people to find a hero and take the fight to the Shogun.
At the grand gathering of the Pimps and Johns, it is declared that the Forces of the Righteous hand will be brought
to bear against the Hater known as For'shore. They have gathered the greatest Mack Daddies, Fly Guys,
and Kung Fu Joes from around the city and unified them under the Banner of the Righteous Hand of the Pimps. The heroes
are now set to take on the Legion of Black Superstars and hopefully the Shogun himself. The fight starts as the Righteous
hands enters Shogun's Disco Tec... Bring your D6s. All pimps, Hos and Kung Fu Joes provided. Sign-Ups:
Kellum Sowers, Jim Barker, Mark Rebhun, Scott Woodman, Deb Kohten
Title:
Dead of Night Type: Board GM:
Mitch Mitchell Players: 6
Description:
Dead of Night is a 1 to 6 player game based on scenarios you might recognize from various zombie films. There is
no 'Zombie Master' here: all the players are on the same side, all working together to survive, although the option
to use other players as zombie bait while you grab all the guns and lock yourself in the cellar is there if you prefer. Either
way, you will need to use strategy and your (fresh and spicy) brains as well as chainsaws and shotguns to make it through
the night. Cards drawn throughout the game may help or hinder your progress, but as the night draws on you can be sure things
are going to get much worse before you see the sun again. The game ends when somebody fulfils the main objective (eg, escaping
in a fuelled up vehicle), or at daybreak, which brings respite in the form of an advancing army patrol. If you can survive
until the end of the game, you are a winner. Title:
St. Petersburg Type: Boardgame GM:
Monica Hawes Players: 2 to 4 Description: St. Petersburg
is a card driven board game in which you acquire workers for income, build buildings for fame, and attract aristocrats to
your city in order to gain the most fame by the end of the game. It si a game that's full of stategy and fun.
Title: Silent Night & Things That Go Bump In The Dark Type: ELFS Roleplaying
System GM: Joseph
Tremain Players: 6 Description: Based on the Extremely Light Fantasy System, from the website
http://www.ELFSRPG.com , a party of stalwart fantasy heroes will strive to free a small port town of the secret menace that
is plaguing there nights and keeping fear in the hearts of the townspeople throughout each night. It is up to the brave party
of adventurers to identify the real culprits and rid the town of the doom and gloom. A large selection of pre-generated characters
will be made available for selection, so there will be something for everyone. If you already know how to play ANY role-playing
game, then you can learns ELFSRPG in under 15 minutes (just one page, front and back, of core rules) that promotes "role"
playing over "rules" playing. Check out the "FREE" system at http://www.ELFSRPG.com and come join the
fun!
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